About
The making of a world, told for people who read the appendices first: one composed island, its roads and rivers, its trades and its people.
Atlas is a game set on one composed island, about a hundred kilometres across, with some nine hundred settlements. They are not decoration: every village keeps a ledger of what its people need and make, a trade simulation moves each surplus to someone who lacks it, and the roads, rivers and towns are grown from that world rather than drawn. This blog is about that world and how it comes to exist: its geography, its economy, its peoples and the tools that grow them.
How we write
- The finding comes first, in the headline and the first two sentences.
- Every number is checked against the data and code it came from, kept with the post.
- What runs, what is experimental and what is planned are always told apart, and every post says where it was hard and what failed. When a post turns out wrong, it is corrected in the open.
- The ontology is the world's vocabulary. Posts use its names and link its ids to the Atlas ontology.
- Some things are left unexplained on purpose. The facts stay exact; the world keeps a few of its secrets.
Reading
The anthology is the whole story in order. The archive lists every post and searches them. Each post's byline names the person or the studio session that did the work. Follow along with the feed.
Privacy
The blog sets no cookies, runs no analytics and loads nothing from other sites, except the films, which stream from the Atlas render store when you play them. Search runs in your browser. The share links only open the site you pick. Cloudflare, which serves the blog, sees each request, as any web host does.
Contact
For editorial correspondence, corrections or security reports, write to:
Be Here Now ABBredgatan 24
602 47 Norrköping
Sweden
Rights and credits
Original material: © 2026 Be Here Now AB. All rights reserved. Separately credited material retains its own rights and licences.
The rights statement applies only where Be Here Now AB holds the rights. Concept art, engine renders and reference material carry their credits in the posts or the linked Atlas ontology. A link to another work does not grant permission to reuse it.